Colossal Cave
I had the amazing opportunity to work for Ken and Roberta Williams on their recreation of this historical game. I handled lots of bug fixing, worked on several of the puzzles and hints, and handled the porting of the game to PS4 as well as adapting our Quest version to Pico VR.
Castle Dice
I worked closely with the lead developer to implement many of the game’s different phases. Additionally, I implemented the logic needed to make all 28 cards work with their proper effects during the proper phases.
Aqua Fry
Aqua Fry was the last project I worked on at Poccade. It was intended as a submission to IndieCade. It is a rubber bullet party game. Players participate in modes by shooting rubber bullets that bounce other players and objects around. I designed 17 of the various mini-games as well as assisted in the creation of specific free for all levels.